Post by Jeni on Aug 12, 2016 20:23:04 GMT
There are two forms of rank layouts we offer right off the bat. Though we do encourage you to use your own custom rankings, this is what all Packs, Clans, and Groups until customs can be bought. You are also able to add ranks as you see fit for among your Pack, Clan or Group. This is just a starting line for all, but not the final outline. A custom setting Allows you to chose the name of the ranks, as well as add ranks. But we do not advise removing ranks from the outline. Every Pack, Clan and Group is set to a certain minimum amount of ranks. The maximum is up to the Leader or Alpha.
Layout 1:
Leader ~ Can be one or two members that hold the word of their Pack, Clan or Group. They are sometimes the largest, wisest and strongest ones, but not always. This rank, like many others, can be challenged.
Second in Command ~ One or two Second in Commands can be found. They are the right hands of the Leaders, the ones trusted the most. Underneath the Leaders, the Second in Commands are just that. When the Leaders are not around, a SC is the first to take command.
Elders ~ These are the older shifters. They do not take too much part in high energy activities as much as the young do, but they always have stories to tell though. What will they tell you?
Medic/Healers ~ Healers are the ones that are wise with the herbs and medicines around them. One would normally seek them out for help when they grow ill or become injured. The lead Healer being the Medic.
Saint ~ This rank typically holds one or two lead fighters. They are the strongest, save for the Leaders and SC's. They are normally the ones that lead the Gaurds into a battle, as well being a set of peace-makers among allies.
Gaurds ~ These are the fellow fighters. They are the main strength of the Pack, Clan or Group. It is them that help keep others and their home safe from enemies, making rounds across borders.
Givers ~ The Givers are the ones that run to town for food, to cook or the ones that hunt for their food.
Gaurdians ~ When ever Youngsters are around, there always has to be at least one Gaurdian. They are responsible for watching and tending to them when the parents are out.
Youngsters ~ These are the kids. Typically of shifter-born, other times they are brought in from another family or are human kids. No matter how they are brought in, they are still raised and care by their extended family under the main care of the Gaurdian.
Layout 2:
Alpha (Leaders)
Beta (Second in Command)
Gamma (Elders)
Delta (Saint)
Zeta/Eta (Gaurds)
Theta/Iota (Medic/Healers)
Lamdba (Givers)
Phi (Gaurdians)
Youth (Youngsters)
Layout 1:
Leader ~ Can be one or two members that hold the word of their Pack, Clan or Group. They are sometimes the largest, wisest and strongest ones, but not always. This rank, like many others, can be challenged.
Second in Command ~ One or two Second in Commands can be found. They are the right hands of the Leaders, the ones trusted the most. Underneath the Leaders, the Second in Commands are just that. When the Leaders are not around, a SC is the first to take command.
Elders ~ These are the older shifters. They do not take too much part in high energy activities as much as the young do, but they always have stories to tell though. What will they tell you?
Medic/Healers ~ Healers are the ones that are wise with the herbs and medicines around them. One would normally seek them out for help when they grow ill or become injured. The lead Healer being the Medic.
Saint ~ This rank typically holds one or two lead fighters. They are the strongest, save for the Leaders and SC's. They are normally the ones that lead the Gaurds into a battle, as well being a set of peace-makers among allies.
Gaurds ~ These are the fellow fighters. They are the main strength of the Pack, Clan or Group. It is them that help keep others and their home safe from enemies, making rounds across borders.
Givers ~ The Givers are the ones that run to town for food, to cook or the ones that hunt for their food.
Gaurdians ~ When ever Youngsters are around, there always has to be at least one Gaurdian. They are responsible for watching and tending to them when the parents are out.
Youngsters ~ These are the kids. Typically of shifter-born, other times they are brought in from another family or are human kids. No matter how they are brought in, they are still raised and care by their extended family under the main care of the Gaurdian.
Layout 2:
Alpha (Leaders)
Beta (Second in Command)
Gamma (Elders)
Delta (Saint)
Zeta/Eta (Gaurds)
Theta/Iota (Medic/Healers)
Lamdba (Givers)
Phi (Gaurdians)
Youth (Youngsters)